For the first time ever, our tools are starting to think with us. Small teams will ship like AAA-studios. Design will move at the speed of thought. And the gap between “I want this to exist” and “it’s in the build” is about to collapse. Aura is how we get there.
Aura is a brilliant assistant with deep contextual knowledge of your Unreal project, trained to work like a seasoned team member who’s been in the trenches, knows your codebase, and isn’t afraid of Blueprints or C++.
Aura is always available, never blocks, and actually gets you.
Ask Aura to implement a feature? It’s on it.
Debug that weird construction script? No problem.
Optimize tick without breaking animations? Done.
Aura isn’t a chat window stapled to docs. It’s not parroting forum posts. It’s built to help you stay in flow, cut through the noise, and build with confidence and control.
Because the industry needs change.
Because creatives are spending too much time doing work they didn’t sign up for.
Because our goal is to unleash the creative potential of humanity instead of gatekeeping it.
We believe in a future where small teams build impossible things, where wild ideas actually ship, and where creative people stay in control.
We believe in you.
Because it’s deep. Powerful. Battle‑tested.
And sometimes, a pain in the ass.
From third‑person melee to twitchy shooters, Unreal is where some of the most ambitious 3D games are made—and we want to help make more of them.
We love Unity too—and we’ll get there soon. But as a small team, we’re starting where we can make the most impact, right now.
And soon, Aura won’t just assist.
It’ll build, interface, and automate entire workflows inside your editor.
Blockouts, blueprints, asset theming—real‑time, in‑world, in‑sync with you.
We want you to know: it’s real, it’s being built by people who live and breathe this stuff, and it’s already in the wild, quietly powering up some ambitious teams.
If you’re building something ambitious, or just trying to ship faster with less burnout —Aura’s for you.
https://www.tryaura.dev. Sign up.
Get early access, and first crack when we open it up.
Let’s build the future of game design—without all the bullshit.