Aura works inside your editor. It builds gameplay systems in Blueprints, C++ and C#, then plays them in the editor and checks the result.
You stop being your agent’s tester. Aura works in the editor and alongside Claude Code, Codex and your IDE. Sinn Studio cut production from 8–12 months to 4–5, and AccelByte integration went from a week to an hour.
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